About
Background — Growing up in the Czech Republic, a culture valuing honesty and teamwork, has shaped me into a team player who's open and understands the life of everyday people. I believe that each of us can shape our own destiny and perceptions.
Focus — I moved to the US to be closer to the future technologies, primarily AR & AI, which I see as the way forward in making our world more personalized, efficient, and less distracting. I focus on creating prototypes of high-quality execution across visual, motion & interaction. These new media bring us a lot of new data and inputs we can really leverage.
Concerns — Despite my passion for the potential these technologies hold, I am aware of their dark sides. I am concerned about how products such as social media and pornography are affecting people negatively, contributing to issues like overstimulation, mental & relationship issues. It's important to keep these downsides in mind while enhancing the benefits.
Approach — My approach to work is intensely collaborative yet individualistic. I like bringing my artistic mind to design projects, allowing me to generate unique ideas and stay open-minded. I prefer to immerse myself in one area and be an expert in it. To be creative, I make sure to get new inputs everyday through continuous life exploration.
23
Adobe Gen AI DesignStorm
Teaching Assistant
23
ArtCenter
IxD + MDP Peer Coach
23
MIT Reality Hack
Volunteer
21
Startup Weekend Czechia
Volunteer/Tech Lead
20—21
StartRemote
Creator
20
Projekt Rozhled
Speaker
20
Startup Weekend Prague
Volunteer
22
Top 3 High Schooler
Czech Republic
20
1st place Startup Weekend
Ostrava
20
2nd place Startup Weekend
Zilina
20
1st place Startup Weekend
Prague
20
1st place Startup Weekend
Olomouc
19
3-6th place UX Travel Sprint
Bratislava
18
3rd place Teen Design
Visual Communication
23
Cofolios
Interns at Top Tech Companies
22
UX Design Weekly Newsletter
Featured in Issue 409
22
Bestfolios
Design Portfolios
21
Pfolios
Portfolio of The Day
21
Dribbble Blog
Design Portfolios
21
Dribbble Stories
Startup Design Portfolios
20
Bestfolios
Design Portfolios
20
Case Study Club Newsletter
Featured Case Study
20
UXPlanet
Case Study Article
19
Bestfolios
Design Portfolios
19
LinkedIn Summit
Speaker
Background — Growing up in the Czech Republic, a culture valuing honesty and teamwork, has shaped me into a team player who's open and understands the life of everyday people. I believe that each of us can shape our own destiny and perceptions.
Focus — I moved to the US to be closer to the future technologies, primarily AR & AI, which I see as the way forward in making our world more personalized, efficient, and less distracting. I focus on creating prototypes of high-quality execution across visual, motion & interaction. These new media bring us a lot of new data and inputs we can really leverage.
Concerns — Despite my passion for the potential these technologies hold, I am aware of their dark sides. I am concerned about how products such as social media and pornography are affecting people negatively, contributing to issues like overstimulation, mental & relationship issues. It's important to keep these downsides in mind while enhancing the benefits.
Approach — My approach to work is intensely collaborative yet individualistic. I like bringing my artistic mind to design projects, allowing me to generate unique ideas and stay open-minded. I prefer to immerse myself in one area and be an expert in it. To be creative, I make sure to get new inputs everyday through continuous life exploration.
23
Adobe Gen AI DesignStorm
Teaching Assistant
23
ArtCenter
IxD + MDP Peer Coach
23
MIT Reality Hack
Volunteer
21
Startup Weekend Czechia
Volunteer/Tech Lead
20—21
StartRemote
Creator
20
Projekt Rozhled
Speaker
20
Startup Weekend Prague
Volunteer
22
Top 3 High Schooler
Czech Republic
20
1st place Startup Weekend
Ostrava
20
2nd place Startup Weekend
Zilina
20
1st place Startup Weekend
Prague
20
1st place Startup Weekend
Olomouc
19
3-6th place UX Travel Sprint
Bratislava
18
3rd place Teen Design
Visual Communication
23
Cofolios
Interns at Top Tech Companies
22
UX Design Weekly Newsletter
Featured in Issue 409
22
Bestfolios
Design Portfolios
21
Pfolios
Portfolio of The Day
21
Dribbble Blog
Design Portfolios
21
Dribbble Stories
Startup Design Portfolios
20
Bestfolios
Design Portfolios
20
Case Study Club Newsletter
Featured Case Study
20
UXPlanet
Case Study Article
19
Bestfolios
Design Portfolios
19
LinkedIn Summit
Speaker
Work
Meta — Designed a Core UX flow for Project Nazare, 1st AR Glasses
23
What: Led the design of one of the core flows for the AR Glasses. I worked on the art direction, flow, UX & prototyping in Unity.
Impact: Got an approval from the leadership and very positive feedback up to the VP level.
(Not My Work) Illustrative Footage, Meta Connect 2021
PlaybookXR — Designed locomotion + controllers/system navigation UX & prototyped texture and skybox AI generation for VR app using Unity
22—23
What1: Researched & developed POCs in Unity for skybox, texture and object AI generation.
What2: Designed new locomotion system for the Quest in-headset app.
What3: Researched & concepted directions for the new controllers UX & IA in the Quest
in-headset app.
Wondr — Redesigned a weight loss mobile app for 220,000+ paying customers, increased engagement by 75%, 4.8 star rating
20—22
What: Redesigning the app from scratch, focusing on habit forming and building the experience around the main revenue driver (video lesson engagement).
Impact: 75% increase in users using the mobile app instead of web app, 84% success rate of losing weight, 4.8 App Store rating with 220k+ annually paying customers.
Undout — Led the digital design (mobile app, web, brand), delivered a fully working smart sleep helper to 220+ customers
20—21
What: Led the design of all the digital products (web, mobile app, brand). Building software + hardware product from scratch.
Impact: Successful fundraising campaign, raising 550k CZK, delivered a fully working alarm clock to 220 customers.
Meta — Designed a Core UX flow for Project Nazare, 1st AR Glasses
23
What: Led the design of one of the core flows for the AR Glasses. I worked on the art direction, flow, UX & prototyping in Unity.
Impact: Got an approval from the leadership and very positive feedback up to the VP level.
(Not My Work) Illustrative Footage, Meta Connect 2021
PlaybookXR — Designed locomotion + controllers/system navigation UX & prototyped texture and skybox AI generation for VR app using Unity
22—23
What1: Researched & developed POCs in Unity for skybox, texture and object AI generation.
What2: Designed new locomotion system for the Quest in-headset app.
What3: Researched & concepted directions for the new controllers UX & IA in the Quest
in-headset app.
Wondr — Redesigned a weight loss mobile app for 220,000+ paying customers, increased engagement by 75%, 4.8 star rating
20—22
What: Redesigning the app from scratch, focusing on habit forming and building the experience around the main revenue driver (video lesson engagement).
Impact: 75% increase in users using the mobile app instead of web app, 84% success rate of losing weight, 4.8 App Store rating with 220k+ annually paying customers.
Undout — Led the digital design (mobile app, web, brand), delivered a fully working smart sleep helper to 220+ customers
20—21
What: Led the design of all the digital products (web, mobile app, brand). Building software + hardware product from scratch.
Impact: Successful fundraising campaign, raising 550k CZK, delivered a fully working alarm clock to 220 customers.
Playground
World Anchored AR Notes, Eye-Tracking for Pin Position & Real-Time Face Tracking for Holograms made in Unity
AR Poker Scene Render made in Cinema4D
20—22
What: Redesigning the app from scratch, focusing on habit forming and building the experience around the main revenue driver (video lesson engagement).
Impact: 75% increase in users using the mobile app instead of web app, 84% success rate of losing weight, 4.8 App Store rating with 220k+ annually paying customers.
Eye Tracking AR Vending Machine made in Unity using custom-coded C#
Spatial loading animation made in Blender
Interactive sound-playing AR poster concept made in Lens Studio
AR Networking Concept made in After Effects
Testing Quest Pro eye tracking precision in Unity & C#
Color temperature detection Snapchat filter
3D representation of Art Nouveau, made in Gravity Sketch + Spline
Bouncing balls on a fake mesh on an AI-edited image made in Blender
AR game made in Unity using C# scripts, running on Lightship ARDK
AR + Hand Tracking chess made in Unity using Oculus Integration SDK
VR experience of cleaning a room made in Unity using Auto Hand SDK
Bringing Picture NFTs from Screens into “Reality” (Augmented)
Encouraging people through a gift box containing personalized cards created by their family & friends.
World Anchored AR Notes, Eye-Tracking for Pin Position & Real-Time Face Tracking for Holograms made in Unity
AR Poker Scene Render made in Cinema4D
20—22
What: Redesigning the app from scratch, focusing on habit forming and building the experience around the main revenue driver (video lesson engagement).
Impact: 75% increase in users using the mobile app instead of web app, 84% success rate of losing weight, 4.8 App Store rating with 220k+ annually paying customers.
Eye Tracking AR Vending Machine made in Unity using custom-coded C#
Spatial loading animation made in Blender
Interactive sound-playing AR poster concept made in Lens Studio
AR Networking Concept made in After Effects
Testing Quest Pro eye tracking precision in Unity & C#
Color temperature detection Snapchat filter
3D representation of Art Nouveau, made in Gravity Sketch + Spline
Bouncing balls on a fake mesh on an AI-edited image made in Blender
AR game made in Unity using C# scripts, running on Lightship ARDK
AR + Hand Tracking chess made in Unity using Oculus Integration SDK
VR experience of cleaning a room made in Unity using Auto Hand SDK
Bringing Picture NFTs from Screens into “Reality” (Augmented)
Encouraging people through a gift box containing personalized cards created by their family & friends.